![]() ![]() Hell Difficulty: Lvl51+(Required lvl) Items and runes Gul-Zod should only drop in Hell.Ĭurrently I am and many others(Ridiculous/Majority) of players would probably agree with me that Farming Hell is extremely annoying because of the amount of Lvl 30 and Below items that drop. ![]() Nightmare Difficulty: Lvl36-50(Required lvl) Items and runes Dol-Ist should only drop in Nightmare. Normal Difficulty: Lvl1-35(Required lvl) Items and runes El-Shael should only drop in Normal. With that in mind and know that as a fact that drop rate for actual gear not including runes/possibly charms that means you’re only joining people 3+ for exp and possible runes that you might not even get. Only runes/possibly charms get increased drop rate with 3+ people in a game. Current D2R settings make it to where more than 3 people in a game doesn’t increase the drop chance of any items. As of right now no one mf farms in public games next to strangers or even friends because the drops everyone needs or wants are so rare that people are greedy and aren’t willing to work together. The reason for this is that would make it more worth while to play with random people and with more people in a game. There needs to be personalized loot option that people can activate when creating a game. Here are my thoughts on what needs to be changed for item drops/rates/runes/charms.
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